Hunter pets have come a long ways throughout the past seven years. We’ve come from doing a long quest chain which taught us out how to tame different pets to no longer needing this quest chain and getting pets from day one. We went from being required to tame pets we didn’t want to keep so that our permanent pets could learn special abilities to no longer needing to teach our pets any skills, besides what they gain from their talent points. Hunter pets have gone from being quite complicated and unique to being much simpler (almost like those strange warlock demon pets), though still unique.
One of the first things I noticed about hunter pets that set them apart from any other pet class I’ve played before or since was that hunter pets actually gained experience (until recently). While all other pets were automatically the same levels as their masters, hunter pets actually needed to grow with (or at times, after) the hunter. Back in the day, when a hunter tamed a beast, that beast stayed their original level right after they became buddies with the hunter. It was the hunter’s job to then take that beast out to gain experience in Azeroth and grow in strength. If you tamed a pet at your level or just a little below, this wasn’t that big of a deal. However, if you decided to tame a level 10 beast while you were level 60, or if you kept a couple of pets in the stable for too long, you had a much bigger task ahead of you.
Pets would only gain experience from killing monsters that you would also gain experience from. This made leveling super-low leveled pets a major pain in the butt! If your pet was too low, chances were your little friend would be one-shot by the big bad meanies you wanted to kill, thus not gaining the experience to grow stronger. Thus, low-level beasts with awesome skins tended to sit in the stable in hopes that they’d magically get stronger without dying multiple times (and getting cranky with you).
I can’t remember exactly when it happened (I think it was in Wrath), but Blizzard finally heard all the whining hunters and changed pets so that they would never be less more than 5 levels lower than the hunter. This allowed hunters to tame whatever level pet they wanted (so long as it wasn’t higher than the hunter) without too many issues. Beast collectors could have some really neat pets AND actually get to hunt with them, yet the pets remained unique in that they still gained experience.
Then came Patch 4.0.1 where Azeroth changed drastically! (Well, classes did…the world didn’t change till 4.0.3.) Hunters could now have up to 25 pets between the pets they brought with them in the world and the pets they kept in their stable. I know I was one of those hunters who went out to tame a wide variety of pets I had always wanted, but never tamed due to the limited space for them to live in my stables. I think I had at least 10, if not 15, pets by the time Cataclysm was finally released, and I had worked ‘em all quite hard to make sure they were 80 by release so I could hunt with any one of them I wanted as I leveled up through the new zones. However, I eventually started to fall into the same habit of only hunting with one or two of my pets on a regular basis, and it was getting difficult to keep them all leveled up with me.
So then Patch 4.1 came along and Blizzard decided to fix my dilemma (and that of more whining hunters) and just make it so pets would level when their masters did, making it so hunter pets always matched the hunter’s level. No more pet experience!! While this made life a heck of a lot easier to keep certain pets on hold in case I needed a specific pet buff for a group, we had lost one of the things that made our pets different from the warlock demons! Game play wise, it was very nice and convenient, but character-wise, I’ve found it rather odd. One of my good WoW friends clarified what was so strange about it: Warlocks summon their pets, so it makes since for them to summon a pet just as strong as they are. But a hunter pet is tamed from the wild… How is it, then, that they can magically ding about 75 levels in the time it takes to tame them? While I don’t miss the pet experience grind, I do miss the feeling that my pet is growing up as I take it out hunting, building our hunter/pet bond…
Another aspect to hunter pets that has drastically changed in the past 7 years is pet Happiness. Like pet experience, this one doesn’t exist anymore. The whole idea was that a hunter pet had three differnt moods (Unhappy, Happy, Very Happy), and those moods determined how well you and your pet worked together. Of course, this whole concept has undergone a few changes, too.
I will never forget the time I was doing quests in Teldrassil, doing some quest down by a lake south of Dolanaar. I hadn’t been able to feed my pet for awhile because I didn’t have any more meat or fish, so my nightsaber ran away!! I even vaguely remember having another one turn on me and attack, but I could be remembering that one incorrectly. Either way, back in those days, one of the main aspects to the pet happiness system was that they gained or lost loyalty depending on their mood. The lower their loyalty to you, the bigger the chance that they would run away from you. This aspect to pet happiness was simply in place to make hunters feel like they were actually bonding with their pets – building a relationship. However, this got removed quite awhile back with thanks from many hunters around Azeroth. I myself enjoyed it at first, but the more I played with my specific pet, the more I even forgot about the whole loyalty system. I sill didn’t like seeing my pet mad at me, so I always fed him, but after that first time or two of losing my pet, I never lost another one and the whole loyalty system just didn’t seem to fit anymore.
However, pet happiness stayed very much a part of the game. Throughout much of WoW, the main reason to keep your pet Very Happy was so that it’d do 200% damage, whereas if he was Unhappy, he’d only do 75% (or was it 50%? I can’t remember…) Again, I never really paid much attention to it, other than tossing my cat some fish when his little happy face turned yellow before moving on to the next foe. That is, until Wrath when we finally got a pet talent that would keep our pets happy so long as they were fighting something. Needless to say, I made sure to always have this talent on my pets because I was sick of having to carry multiple stacks of food all the time – especially for the rare occasion that I’d take out a pet that didn’t like fish or meat. I do know a few hunters who didn’t take the talent so they could put more points in other talents that upped their pet’s dps, but I could usually count those hunters on one hand. For all intensive purposes, pet happiness was now a thing of the past.
So come Patch 4.0.1, when our stables expanded and hunters got a lot of other new toys and things, pet happiness finally went away for good. The few hunters who still fed their pets rejoiced! The hunters who constantly made use of Glyph of Mend Pet to keep their pets happy rejoiced (and kind of freaked out when their pets unexpectedly shrank with the new glyph that replaced mend pet). And those hunters, like me, who simply kept their pets’ happiness talented shrugged their shoulders and moved on with life, happy they wouldn’t have to worry about picking up the pet happiness talent on their next tame.
Pet abilities have undergone a huge evolution throughout the past seven years! Back in pet loyalty days, the way to train your pet in new abilities was to tame another pet with the ability (and rank of said ability) that you wanted, get that pet to officially learn that ability, then go back to the stable to bring out your main pet to teach him the new ability. This became a huge chore really early on. First, you had to know what abilities your pet was able to learn. For instance, cats could learn just about anything (which is why I picked a cat in the first place); where as certain other pets were unable to learn Claw or Bite. Next, you had to know where to train in the ability you wanted your pet to learn. The only one you could get directly from the pet trainer was Growl. All others required you tame the right beast to pick it up. I can’t remember where I printed it out (it could have been old-school Petopia), but I distinctly remember printing out a list of all hunter pet abilities and which beasts taught them to you at the various different ranks that were available.
From there, not only did you need to know what to tame and where it was, but you also needed to know when to tame. Each rank of each ability required your pet to be a specific level before he could learn it. I often had the problem of forgetting there was a new rank available until I was 5-10 levels higher than the required level for the rank of the ability I wanted my pet to learn. Other times, I tried learning a new pet ability too soon, finding I was one level too early to learn Claw 3 after flying all the way across the continent to get to the correct zone and finding the beast I needed to tame.
To top it off, as more patches were released, more pet abilities were being released as well. I believe Dash and Dive were two of these abilities that came out after the original pet abilities. Hooray! Time to print out another list and start juggling yet more abilities while my pet levels up – and people wonder why I stuck to the same cat from level 10…
So needless to say, I was thrilled when they finally took out the need to tame more pets to learn more pet abilities and instead made it so we could simply learn all these things from the pet trainer. Of course, this happened relatively early on in the game still – back when gold was still hard to obtain, and I was very careful about training in things I knew my pet (and I) would use. I don’t think I ever had my pet properly set up until I was able to start doing dailies on the Isle of Quel’Danas and earning some actual gold…
So now we come to the days of Pet Talents. I want to say this came in Wrath, but I might be mistaken (I’m typing this without access to any WoW sites at the moment so I can’t look it up). The entire pet training system got scrapped and our pets innately learned some abilities while learning others with the new pet talent system. A hunter’s life was becoming simpler. The main reason to tame different pets now was because you liked how they looked and/or you liked their species specific abilities. For instance, a warp stalker got to warp up to the target really quick. Almost every species of pet got something different from each other, keeping pets quite diverse despite having a lot of similar talents.
Then comes Patch 4.0.1 (yet again…). Pets are still very much the same as they were, except that their specialized abilities are a little diluted. Rather than one cat getting something another cat might not have, all cats now have Roar of Courage (+STR/+AGI buff), all bears can hibernate to gain health, all core hounds can cast their own version of Heroism/Bloodlust, etc. Pets have officially been balanced in terms of their dps output, changing it so that the pet you should use depends on the group make up and which buff you aren’t gaining from your group members. For instance, if I do not have a warrior or death knight in my group, I’ll whip out the cat for Roar of Courage. However, if my group does have that buff covered, I might whip out my wolf instead to get the Crit buff, if there isn’t a feral druid. I especially like to pull out my core hound for Ancient Hysteria whenever we don’t have a mage or shaman in our group (partially because of the buff, and partially because Chromaggus just looks so cool and I enjoy bragging about going into BWL to tame him).
Of course, this brought yet more whining from some hunters huntards who simply wanted to be told which pet they needed to use to max out their dps. They went from being told they must use a wolf through most of Wrath to being required to think about providing a buff to their group that they don’t already have based on the group composition. However, I for one welcome the change because I do have to put for that extra thought when I call my pet. I always make sure to have my cat, wolf, and core hound with me, and try to pick two other pets with different buffs so that I can help my group as much as possible.
So there you have it. Hunters and their pets have come a LOOOONG way! And I know I haven’t covered every little thing either! For the most part, I am glad we’re at where we are today. The only reason I miss the really old stuff is that I want to shove some of that old stuff down some Huntard throats at times. There are a lot of young’uns who don’t have a clue as to how easy they have it!